Design patterns in software development


There are numerous design patterns in software development. These design patterns are common solutions to recurring problems and provide a structured approach to designing software systems. Design patterns help improve code organization, maintainability, and scalability. They are typically categorized into several groups. One of the most well-known categorizations is based on the book "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (often referred to as the "Gang of Four" or GoF).

  1. The Gang of Four patterns categorize design patterns into three primary categories:
    • Creational Patterns: These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Examples include:
      1. Singleton
      2. Factory Method
      3. Abstract Factory
      4. Builder
      5. Prototype
    • Structural Patterns: Structural patterns are concerned with object composition, typically by forming larger structures from smaller components. Examples include:
      1. Adapter
      2. Bridge
      3. Composite
      4. Decorator
      5. Facade
      6. Flyweight
      7. Proxy
    • Behavioral Patterns: Behavioral patterns are related to communication between objects, defining how they interact and distribute responsibilities. Examples include:
      1. Chain of Responsibility
      2. Command
      3. Interpreter
      4. Iterator
      5. Mediator
      6. Memento
      7. Observer
      8. State
      9. Strategy
      10. Template Method
      11. Visitor

Apart from the Gang of Four patterns, there are other design patterns as well, such as:

  1. Concurrency Patterns: Patterns that deal with handling concurrent programming, including:
    • Mutex
    • Read-Write Lock
    • Thread Pool
    • Producer-Consumer
    • Barrier
  2. Architectural Patterns: Patterns that address high-level architecture and system organization, such as:
    • Model-View-Controller (MVC)
    • Model-View-ViewModel (MVVM)
    • Clean Architecture
    • Microservices
    • Layered Architecture
    • Event-Driven Architecture (EDA)
  3. Enterprise Patterns: Patterns specific to enterprise-level software development, like:
    • Data Access Object (DAO)
    • Service Locator
    • Business Delegate
    • Value Object
    • Transfer Object
  4. User Interface (UI) Patterns: Patterns related to designing user interfaces, including:
    • Model-View-Presenter (MVP)
    • Model-View-Controller (MVC)
    • Model-View-ViewModel (MVVM)
    • Observer Pattern for UI updates
    • Command Pattern for UI actions
  5. Data Access Patterns: Patterns related to database and data access, such as:
    • Repository Pattern
    • Unit of Work
    • Object-Relational Mapping (ORM) Patterns

These are just some of the many design patterns that exist in software development. The choice of which pattern to use depends on the specific problem you're trying to solve and the architecture of your software project. Design patterns are tools that can help you solve common software design challenges efficiently and maintainably.

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